package com.xcity.game.battle.pve.employee.impl;

import com.xcity.game.battle.pve.PlayerBattler;
import com.xcity.game.battle.pve.employee.EmployeeSkillBattleContext;
import com.xcity.game.employee.skill.EmployeeSkill;

//{2=90001#0}{3=90002#0}{4=90003#0}{5=90004#0}共同出场时，开局获得等同于自身气势值{0=50#0}%的护盾，持续{1=10#0}步或被击碎
public class SKILL_44_CONTEXT extends EmployeeSkillBattleContext {

	public SKILL_44_CONTEXT(PlayerBattler player, EmployeeSkill ref) {
		super(player, ref);
	}

	@Override
	public boolean trigger() {
		return false;
	}

}
